Categories
Box64 Box86 Dev General

How to create a wrapping

In a previous post, we talked about the mechanism behind library wrapping. In it, I said box86/box64 used some manually written files to correctly call functions. However, there is a big question: how are these files written? To follow this article, you will need at least a basic understanding of function signatures. The basics First,…

Categories
Box64 Gaming macM1

Box64 on Asahi with experimental GPU driver

Let’s try some games using Box64 on the M1, now that there is a first experimental version of the GPU driver. This driver provides OpenGL 2.1 profile, so a few games should already be working. After an update of the Asahi system, and the installation of the “edge” kernel and mesa driver, I also updated…

Categories
Box64 Box86 Gaming General

Box86/Box64 are easy to use

Discover how box86 & box64 are easy to use and install, and how they can be integrated in the system.

Categories
Box86 Gaming

ARM Gaming

I see more and more posts about new solutions and platforms beeing created that will enable gaming on ARM, like if it was something new and revolutionnary. While I do agree it’s revolutionnary, I disagree with the “new” aspect. Gaming on ARM is quite old in fact. For those who remember that time, Pocket PC…