In a previous post, we talked about the mechanism behind library wrapping. In it, I said box86/box64 used some manually written files to correctly call functions. However, there is a big question: how are these files written? To follow this article, you will need at least a basic understanding of function signatures. The basics First,…
Tag: linux
Let’s try some games using Box64 on the M1, now that there is a first experimental version of the GPU driver. This driver provides OpenGL 2.1 profile, so a few games should already be working. After an update of the Asahi system, and the installation of the “edge” kernel and mesa driver, I also updated…
Discover how box86 & box64 are easy to use and install, and how they can be integrated in the system.
I see more and more posts about new solutions and platforms beeing created that will enable gaming on ARM, like if it was something new and revolutionnary. While I do agree it’s revolutionnary, I disagree with the “new” aspect. Gaming on ARM is quite old in fact. For those who remember that time, Pocket PC…